The official OpenCups are comming again !!!
So get ready for this new season on Clanbase and start fragging
The gametypes are :
So get ready for this new season on Clanbase and start fragging

The gametypes are :
- TAM
- TDM
- DM
- ICTF
- Team Fortress 2 Multimode 6v6
- Signups open - 24th of August
- Signups close - 7th of September
- Creating groups - 9th until the 27th of September
- First matchweek - 25st of September
- Season ending - 21th of December
Posted by Sys-X @ Aug 25, 2008 - 1:31 AM | 4 comments | write a comment
The DUB clan have joined steam !!!
We are currenty playing Team Fortress 2 too in addition to UT2004 and COD4.
This is our official portal in the world of steam.
We can now also be challenged for Team Fortress 2 friendly's, so don't hesitate and challenge us !!!
We are currenty playing Team Fortress 2 too in addition to UT2004 and COD4.
This is our official portal in the world of steam.
We can now also be challenged for Team Fortress 2 friendly's, so don't hesitate and challenge us !!!
Posted by Sys-X @ Aug 20, 2008 - 10:22 AM | 0 comments | write a comment
The new UT3 1.3 patch is out !!!
The changelist :
Gameplay:
- Vipers can no longer be driven around underwater if entered while underwater - they pop up out of the water, even if deep in it.
- Fixed giving proper stats credit for translocator telefrags.
- Fixed giving proper suicide stat credit for certain environmental suicides.
- Fixed friendly fire mutator showing up as option for Duel.
- Fixed "missing required file for demo playback" error message.
- End the match right away in duel if a player leaves.
- Deployables can no longer be deployed onto hover/flying vehicles.
- Fixed Hoverboard script warnings and possible crash if hoverboard fails to spawn.
Engine/Rendering:
- Added motion blur menu option for PC (defaults to off).
User Interface:
- Added player name list to server browser.
- Added midgame map voting, with serverside config options in UTGame.ini
- Fixed History being saved for servers joined via cmdline and console.
- Fixed leading vote count indicator when map voting underway.
- Added the number of files left to download to the package downloading message.
Networking:
- New dynamic netspeed adjustment system for listen servers. Improves network performance for listen servers which typically have limited upstream bandwidth by dividing available bandwidth between clients.
- HTTP redirect with compression now falls back to the uncompressed case if the compressed file could not be found.
- Fixed erroneous "connection failed" error when performing non-seamless travelling.
- Fixed network vulnerability.
Mod support:
- Added support for Interactions to have a PostRender call (to render to canvas).
- Added support for Interactions to have exec functions be called on them.
- Added cut/copy/paste support to the console.
- Fix for custom factions in the UI.
- Added support for -mod commandline option so that a TC mod can have a .ini file "sandbox" - where they can have new content paths, new startup maps, etc..
Map specific:
- Fixed CTF-Searchlight black boxes before match starts.
- Fixed CTF-Searchlight search lights.
- Fixed CTF-Hydrosis collision issues.
- Fixed DM-Morbias collision issues.
- Fixed collision issue in DM-Deck.
AI improvements:
- Fixed bots not using link gun beam on enemies.
- Improved bot hoverboard AI.
- Fixed bots sometimes not picking up flags/orbs they dropped.
Click this link for the download.
The changelist :
Gameplay:
- Vipers can no longer be driven around underwater if entered while underwater - they pop up out of the water, even if deep in it.
- Fixed giving proper stats credit for translocator telefrags.
- Fixed giving proper suicide stat credit for certain environmental suicides.
- Fixed friendly fire mutator showing up as option for Duel.
- Fixed "missing required file for demo playback" error message.
- End the match right away in duel if a player leaves.
- Deployables can no longer be deployed onto hover/flying vehicles.
- Fixed Hoverboard script warnings and possible crash if hoverboard fails to spawn.
Engine/Rendering:
- Added motion blur menu option for PC (defaults to off).
User Interface:
- Added player name list to server browser.
- Added midgame map voting, with serverside config options in UTGame.ini
- Fixed History being saved for servers joined via cmdline and console.
- Fixed leading vote count indicator when map voting underway.
- Added the number of files left to download to the package downloading message.
Networking:
- New dynamic netspeed adjustment system for listen servers. Improves network performance for listen servers which typically have limited upstream bandwidth by dividing available bandwidth between clients.
- HTTP redirect with compression now falls back to the uncompressed case if the compressed file could not be found.
- Fixed erroneous "connection failed" error when performing non-seamless travelling.
- Fixed network vulnerability.
Mod support:
- Added support for Interactions to have a PostRender call (to render to canvas).
- Added support for Interactions to have exec functions be called on them.
- Added cut/copy/paste support to the console.
- Fix for custom factions in the UI.
- Added support for -mod commandline option so that a TC mod can have a .ini file "sandbox" - where they can have new content paths, new startup maps, etc..
Map specific:
- Fixed CTF-Searchlight black boxes before match starts.
- Fixed CTF-Searchlight search lights.
- Fixed CTF-Hydrosis collision issues.
- Fixed DM-Morbias collision issues.
- Fixed collision issue in DM-Deck.
AI improvements:
- Fixed bots not using link gun beam on enemies.
- Improved bot hoverboard AI.
- Fixed bots sometimes not picking up flags/orbs they dropped.
Click this link for the download.
Posted by Sys-X @ Aug 15, 2008 - 3:18 PM | 7 comments | write a comment





